Sydney school kids participating in an innovative program developed by researchers at the University of Sydney increased their daily step count by 30 percent, while learning how to set goals and understand different levels of physical activity.
The research team say it is vital something is done to combat childrenâs inactivity and digital technology could be part of the solution.Â
The IEngage app and booklet
The iEngage program used a combination of wrist-worn activity trackers and a specially designed online reward-based health education and behaviour change app, developed in partnership with
The five-week program was run with small classes of 10 to 12-year-olds in two Sydney schools and helped students to understand and set physical activity goals, track progress and increase their levels of more vigorous or âhuff and puffâ exercise.
The results of the study are published in .
Lead author Professor Corinne Caillaud from the University of Sydneyâs Charles Perkins CentreÌęČčČÔ»ć Faculty of Medicine and Health said growing rates of obesity in young Australians are a cause for concern and that innovation is drastically needed.
âWe know only around 20 percent of 5 to 17-year-old Australians meet the recommended 60 minutes of moderate to vigorous physical activity each day, and we havenât seen any improvement in 10 years despite numerous public health campaigns and interventions.
âWrist-worn devices and activity apps are popular with both parents and kids, but purely tracking activity or pushing information at children doesnât bring about behaviour change.
âiEngage is unique as it is based on the latest scientific evidence. The program is specifically designed for adolescents, and is mapped to the to give young people the skills, knowledge and behaviours they need to live active lives.â
The app interface
Professor Caillaud said another important element of the program is that it isnât purely based on the childâs physical abilities.
âParticipants can also win rewards and progress based solely on knowledge which gives it a wider appeal and makes it more inclusive for all children,â she said.
âWe focused on creating a digital interface for children that supported experiential learning through the integration of physical activity and health education with data from activity trackers,â added GaĂ«l Clerc, VP, Head of Product Line b.research - Clinical Research Solutions.
âOur digital platform enabled self-paced progression of knowledge and skills, facilitating physical activity behaviour change. While developing the app, it was crucial for us to ensure we addressed the needs of this specific group of adolescents and to design a user-friendly and engaging digital environment.â
The program comprises of ten 60-minute learning modules and is delivered via an app available on tablets, combined with a wrist-worn activity tracker.
Activities included peer learning, physical activity, body movements, learning about sugar in drinks and food, simple calculations and readings delivered in a way that helped children develop health, digital and physical literacies at the same time.Â
iEngage also provides researchers with a wealth of real-time data regarding young adolescentsâ physical activity and the impact of introducing different educational materials.
Professor Caillaud and the team hope to consolidate the partnership with Alira Health through new funding and to continue working in collaboration with schools, teachers, and children to develop the program.
One future direction for iEngage is to detect meaningful changes from tracker data and to co-design with users automated feedback encouraging the formation of new behaviours and habits.Â
Declaration: iEngage was co-created by Professor Corinne Caillaud and Associate Professor Kalina Yacef (University of Sydney, Australia), Associate Professor Olivier Galy (University of New Caledonia) and Gael Clerc (Bepatient).The study was funded by Diabetes Australia Research Trust. The funders of the study had no role in the design of the study or the collection, analysis, or interpretation of the data. Bepatient, an company provided in-kind contribution in the form of free access to their digital platform in which iEngage was built.